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Oh boy, not text-racism! It's rather interesting. The tone's been set well. One thing though, the dialog text can be somewhat difficult to read at times, depending on the area and the color. May want to touch that up in any updates.

Thanks for the input! Hopefully someday I'll get back around to expanding this one.

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Very charming and well written. I'll keep my fingers crossed for a continuation of the story. Well done!

Thanks for the kind words, appreciated!

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Quite a stand-out in terms of the setting. The dialogue is also on point, smart & funny so, I'm looking forward to see how the story evolves. :)

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Thanks for the review and kind words! Will check it out after work.

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I loved every minute of this. The storyline is unique and immersive. I cannot wait to play more! I've got a girl to rescue!

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I'm glad you enjoyed it! Thanks a ton for playing. I plan to keep working on it. :

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Brilliant concept, I was really bummed out when I finished the prologue, I wanted to continue! I'm keeping on eye on this, you better finish the full story!

Thanks for the kind words! I'm still going to work on it so hopefully down the road we'll see how this thing pans out.

Is a MacOS version coming soon?

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Hello. Let me get on in a little bit and make a Mac build. 

A MacOS version is now available for download.

Best, -Andy

Are you able to make a build for M1 chips? :'(

I'll check it out when I get a sec. I've never built for Mac and I don't own one so might be a bit of trial and error.

Hello. I think I might need a little more info on this. Are you receiving error messages? I'm not certain why this build wouldn't work on your system, but I'm sure it's something I'm doing.

I don't know much about Macs, but there aren't any build options that I see that would specify a chip or anything.

Hey! So when you're building for Mac in Unity, you should be able to specify the architecture you want to target. This is found in the build settings. See Unity docs, first section titled "Target architecture":  https://docs.unity3d.com/Manual/macos-building.html you want to make sure you target both Intel 64-bit and Apple Silicon (the silicon option is for M1 chips). This way you can ensure your game will run on Macs built after November 2020. Cheers!

Yeah, that's exactly how I built the Mac release. With both supported in the build. Hmm.