Devlog #1


I'm just getting started with this itch page, but here's a rough outline of my progress up to this point:


9/13:

  • Hid the cursor using a Playmaker action (cursor.visible wasn't working in script).
  • Applied another hacky solution, but it worked.

9/12:

  • Fixed an issue where getting wrecked lowers your camera; still requires more testing.
  • Continued addressing random minimap bugs; may have fixed it.
  • Working on ice scratches rotation system and tested water bottle pops between periods.

9/11:

  • Resolved minimap bug where bounds were too wide; centered the minimap.
  • Set up FSM for the camera to look at the puck when holding the "E" key.
  • Implemented an arrow that points to the player’s movement direction.

9/10:

  • Worked on camera head bob but found it jarring. Attempted to use the FEEL asset for it but faced issues.
  • Fixed faceoff spots and puck indicator disabling during faceoffs.
  • Worked on camera shake script and faceoff positioning.

9/9:

  • Fixed faceoff mechanics (still rough but functional).
  • Adjusted net shader and added goalpost colliders.
  • Tweaked puck sound effects and implemented a head bob on the camera.

9/6 - 9/5:

  • Applied a toon shader to brighten the graphics.
  • Adjusted bounciness of the net and its constraints.
  • Began optimizing performance, including framerate capping and collision enabling/disabling.

9/4:

  • Managed to fix faceoff trigger placement, but still troubleshooting puck drop randomness.
  • Continued work on faceoff mechanics, including force application to the puck.

8/31 - 8/30:

  • Fixed a bug causing players to go off balance while shot-blocking.
  • Successfully implemented free puck-handling mode, allowing sensitivity adjustment for smoother control.
  • Started renaming prototype sprites for Team A.

8/29:

  • Resolved issues with player-goalie interaction and adjusted speed regulations for the breakaway system.
  • Fine-tuned collision and angle for scoring based on distance to the net.

8/28 - 8/27:

  • Set up and tested the breakaway system with middle mouse button controls and time slow effect.
  • Implemented snapshot mechanics with nine target points for shooting.

8/26:

  • Debugged puck possession issues within AI.
  • Fixed red team shooting while blue team was still unresponsive.

8/25 - 8/24:

  • Fixed passing and shooting mechanics for the red team, but blue team remained problematic.
  • Began addressing inconsistencies in puck possession and variable resets in FSMs.

8/23 - 8/22:

  • Overhauled the player AI, tackling issues with puck possession events triggering incorrectly.
  • Improved team-based puck possession logic, with progress made on debugging puck handling mechanics.

8/9 - 8/4:

  • Solved issues with blue team AI mistakenly shooting on their own goal.
  • Adjusted player aiming targets and raycasting to improve shot accuracy.
  • Continued testing and debugging to eliminate puck possession glitches and AI responsiveness.

7/29 - 7/3:

  • Implemented player movement using a force-based system instead of NavMesh.
  • Set up waypoints for faceoffs and ensured smooth transitions between states.
  • Made significant improvements to goalie AI and save logic based on puck position.

6/30 - 6/23:

  • Designed an algorithm to determine shooting chances based on player position and puck proximity.
  • Optimized player AI to focus on distance to the net for shot decision-making.
  • Fine-tuned defensive and offensive player behaviors within newly defined rink zones.

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