Updates on progress
Been updating the game pretty regularly while trying to keep focused on getting a realistic release date. By that, I mean that it has become very easy to find little things here and there to nitpick and redo when I need to accept some things as finished and move on from there.
I recently uprooted and relocated an entire zone in order to be able to squeeze another new zone in there. That was an undertaking but I'm glad that it's finished. That being said, the level development is now entirely finished, and all that is needed is Audio and testing.
I still need to break down and tackle the voice narration. Stay tuned.
As of last post
-Added new zone, bringing the total amount of zones to 11.
-Added a new enemy (well, a few, but one enemy area).\
-Cleaned up the cutscene cameras.
-Added various music and sound effects.
-Fixed some things that I had broken earlier on due to inexperience :)
Get Hyperliminal
Hyperliminal
Surreal fever dream experience.
Status | Released |
Author | Loyal Mussy |
Tags | Atmospheric, Creepy, Exploration, First-Person, Horror, Narrative, Psychological Horror, Singleplayer, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Current Status of the Game and Mobile ReleaseNov 15, 2022
- To celebrate 250 downloads and to show appreciation for the support of my game...Jun 01, 2022
- Hyperliminal v1.1May 16, 2022
- We did it! First release.May 12, 2022
- Early game areas/cinematics nearly complete.Mar 07, 2022
- Getting closer to the finish lineFeb 25, 2022
- Initial page openingFeb 09, 2022
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