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Hyperliminal
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Devlog
Current Status of the Game and Mobile Release
November 15, 2022
by
Loyal Mussy
Hello all. I just wanted to provide a general update here, nothing fancy. While I haven't touched this game in about six months, I've been compiling a list of minor bugs and issues that need to be add...
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To celebrate 250 downloads and to show appreciation for the support of my game, I have created a themed coloring book page for your enjoyment!
June 01, 2022
by
Loyal Mussy
That's right. We've hit 250 downloads (well, 285 at the time of this writing) and to give a "thank you" I have made this coloring book page. I'll be honest, this was a lot of fun to make, so you might...
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Hyperliminal v1.1
May 16, 2022
by
Loyal Mussy
Hyperliminal received its first update to v1.1. I polished some things, straightened some things out, and added a requested feature. -Minor bug fixes -Patched a few holes where people have (or someone...
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We did it! First release.
May 12, 2022
by
Loyal Mussy
I am pleased to say that after nearly 6 months of work, Hyperliminal has finally been launched. I'm pleased to get this out there for people to check out, and I'd greatly appreciate any feedback. Enjo...
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Early game areas/cinematics nearly complete.
March 07, 2022
by
Loyal Mussy
The non-main game scenes have really been coming along. This includes the intro cutscene and the beginning of the therapist's office, which is the stage in which the story is set and that eventually l...
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Getting closer to the finish line
February 25, 2022
by
Loyal Mussy
The map is finished and the game is now officially playable from start to finish, sans polish of course. I've been working on profiling my completed build of it and trying to optimize framerate, as th...
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Updates on progress
February 16, 2022
by
Loyal Mussy
Been updating the game pretty regularly while trying to keep focused on getting a realistic release date. By that, I mean that it has become very easy to find little things here and there to nitpick a...
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Initial page opening
February 09, 2022
by
Loyal Mussy
Opened the page today as "In Development". Stay tuned for future updates as I whittle away at getting a final release!...
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