Getting closer to the finish line
Hyperliminal » Devlog
The map is finished and the game is now officially playable from start to finish, sans polish of course. I've been working on profiling my completed build of it and trying to optimize framerate, as there are a few spots where it hangs up for a second. I'm finding out that the water shaders are to blame for a lot of of this.
That being said, aside from a few things here and there the gameplay is essentially finished. The last major hump to get over is the audio portion of it, which will be tackled after optimizing the game.
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Hyperliminal
Surreal fever dream experience.
Status | Released |
Author | Loyal Mussy |
Tags | Atmospheric, Creepy, Exploration, First-Person, Horror, Narrative, Psychological Horror, Singleplayer, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Current Status of the Game and Mobile ReleaseNov 15, 2022
- To celebrate 250 downloads and to show appreciation for the support of my game...Jun 01, 2022
- Hyperliminal v1.1May 16, 2022
- We did it! First release.May 12, 2022
- Early game areas/cinematics nearly complete.Mar 07, 2022
- Updates on progressFeb 16, 2022
- Initial page openingFeb 09, 2022
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