Getting closer to the finish line


The map is finished and the game is now officially playable from start to finish, sans polish of course. I've been working on profiling my completed build of it and trying to optimize framerate, as there are a few spots where it hangs up for a second. I'm finding out that the water shaders are to blame for a lot of of this.

That being said, aside from a few things here and there the gameplay is essentially finished. The last major hump to get over is the audio portion of it, which will be tackled after optimizing the game. 

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