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HIYAA I played the demo on my channel, I def wanna check the actual game out when it comes out. I did encounter a bug, when opening the book. When i had it opened and pressed esc, i could not close the book. :3

Thanks for contacting me x

Thanks so much for checking it out! I'm out right now but I can't watch to watch the video. Oh man, thanks for the heads up. I haven't had that bug reported before, but I will check it out. Thanks again and looking forward to the vid. Have a great rest iymf your Sunday.

No worries! It's an amazing idea for sure, me and my partner can't wait for the full release :D

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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. 

I would like to thank Loyal Mussy for inviting me to play the demo of Peek as it is definitely an honour on my end to play any horror game. I am surprised that there are still horror game creators out there who remember me for my past horror game videos and reviews so thank you Loyal Mussy for remembering me XD.

I actually have not encountered a game like this before and am unsure if there are other similar games like this. Hence, this is a creative and interesting horror game concept that I have not played before. I have played horror games that focus on sound cues but having to pay attention to the position of the sound and differentiate the sound itself as a main game mechanic is much tougher than what I have definitely played. Other than that, I appreciate the voicing acting done for the cassette tapes but it would be cool if it was more dramatic and emotional XD.

Honestly, this game was quite challenging for me as I am not really good at differentiating the position and sounds in real life in the first place so it was tough for me to play the game. It took me quite a bit of time before I managed to beat the very "Forgiving level" and I took a few attempts at the "Uneasy level" as well. The "Uneasy level"  was much more challenging as different types of relics can be placed depending on the sound or noise that the ghost make. Thus, I wasn't able to complete the "Uneasy level". 

There was a part of the game that I found confusing which would be the differentiation between the various noises made by the ghost. It would be better for me if the noise of the ghost was much more louder when it is close to me and the different possible sounds and noises made by the ghost is distinctive and easy to differentiate from one another.

An issue that I faced while playing the game was that there were a few times where I wasn't really sure whether I placed items on the carpet as it was either not visible or barely visible. Thus, it would be cool if this was fixed.

Overall, at the moment, the game feels more like a level-based game where you try to clear the increasing level of difficulty to "level-up". I feel that the game has a lot of potential in terms of single player story mode and multiplayer mode. In a single player perspective, I was wondering if the creator intends to turn this game into an actual horror game with a compelling storyline? This could involve the main character travelling to different places to perform the exorcism where each map cam have a distinct horror story that the main character learns about before eventually arriving at a shocking conclusion about himself or the dead character who left the recordings behind etc. In a multiplayer perspective, there could be a cooperative game mode or versus game mode for everyone to work together to determine where the relics should be placed. (These are just some suggestions or thoughts I have in mind.)

Thank you for reading my long comment and I wish you good luck in your future endeavours. 

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Thanks a lot for taking the time to leave this comment and to also play the game! I am at work right now, but I look forward to checking your video out later. A few answers for you:

-Yes, differentiating the direction from which the sounds are directly coming is a constant struggle, and one  in which I continue to strive to improve. I have both under and overcorrected based on feedback, and most peoples' experiences with the iterations seem to alternate between being way too difficult and then way too hand-holding. But, I'll keep at it.

-I don't really have any ideas to make a single player storyline at this time. It's definitely a very cool idea with a lot of potential, but as I do this as a hobby between school, work, and kids, I have to be sure to keep my scope in honest check and try not to bite off more than I can chew!

-Hmm, I'll have to look into the issue about not being able to see the item after placement. I haven't seen this issue before, but I'll check it out. They can be sometimes difficult to see when the light is off (like the rosary), but I haven't seen them disappear. I wonder if maybe they're sinking into the carpet...I recently edited the carpet's texture, and I'm wondering if I may have bumped up it's Y position a bit on accident. 

Again, thanks for your invaluable feedback and for taking the time to reply!

I really enjoyed this demo I look forward to seeing more in the future.

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great game i really loved this demo it kept me on edge through out too 

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This is awesome, thanks so much for checking it out!

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Loved the game!
I am happy that you let me know about this.
You gave the player a detailed tutorial before the real horror wich is a MUST!
Wishlisted on Steam, can't wait for it to come out! :)

Thanks for playing! Loved the video, and I appreciate it.

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Awesome game! I'm terrible at it but I had a lot of fun playing it. Can't wait for the full release!

Thanks for playing! I will check this out right now, can't wait. I'm working on a more robust tutorial and easier beginning difficulties, so that should help. Until then, thank you for your play and your patience!

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Made a video

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Awesome, thanks so much! I'm at work at the moment but I can't wait to check it out later. Cheers.