New Update - v.0.84
Made a bunch of changes today to try to steer the ship a little more in the right direction when it comes to puzzle clarity. Added a slight tinge of blue when the spirit is close as another indicator, made it so that the spirit only triggers the same squares' sound once per initialization, so it doesn't double back and hit the same sound twice, and made it so that the spirit has the same starting spot each round, so you can get more used to her patterns if having to "try again". Also removed some ambiguous sounds and re-worded the ritual book a little bit, as well as removed any potentially confusing sounds from the "incorrect" sound trigger.
Lastly, tweaked some spatial audio settings, and I'm pretty stoked with the results. We're not 100% of the way there on puzzle clarity, but getting ever closer!
Files
Get Peek
Peek
Peek is an atmospheric, sound-driven deduction horror game that relies heavily on spatial audio to uncover clues.
Status | In development |
Author | Loyal Mussy |
Genre | Survival |
Tags | Atmospheric, Audio, Horror, Psychological Horror, Singleplayer, supernatural, Survival Horror |
More posts
- Demo V0.83 release - New features, streamlined tutorial.16 days ago
- New demo update - v0.8125 days ago
- Update v0.637 days ago
- Quick update v0.0538 days ago
- Peek v. 0.04 released.39 days ago
- Peek 0.02 Released42 days ago
- Peek Beta Release58 days ago
Leave a comment
Log in with itch.io to leave a comment.